The Masterclass in Architectural Visualization is the most complete training course offered in The Render Masterclass. The course is aimed at all who want to know all the tricks (technical and artistic) of the trade and want to enter the world of work with a robust and safe methodology.
Who is the Masterclass for?
The course is designed for beginners and those who have some knowledge of 3DS Max and want to deepen all aspects related to the production of images in the Architectural Visualization. During the Masterclass the student is guided through a creative path identical to that which is generally used by industry artists in creating images for clients.
Beginner ? We have you covered!
Participants will be introduced to the software interface, the tools and its applications, modelling techniques & theories, 3D Lighting Techniques, Rendering & export.
Learn Advanced Workflows
Participants will be adapt in Texturing, Material Editing & Preparing custom Images as UV Maps in any CGI Software. Participants will be introduced to the modules on integrating CGI Visualizations for Productions.
Visual Storytelling and Composition
As an architectural training Masterclass, we leave no stone unturned. Students get introduced to advanced composition techniques, Photographic Framing, Camera and Lighting Techniques in Photography and advanced Post Processing.
Become a pro in just 10 weeks
Create Stunning Virtual Reality Tours
Students are taken through Workflows and approaches to creating Virtual Reality tours which are a great addition to their portfolios. This definitely add value to your craft and dazzles your clients. At the Render Masterclass we leave no stone unturned in architectural visualizations.
All students are trained to produce spherical 360 panoramas which are the base requirement for virtual tours and Virtual reality.
Masterclass week 1 - 3
Student will be introduced to arch viz foundations and its importance to an artist. A walkthrough of software interface for familiarity and basic modelling for easy workflow in architectural visualization
A great 3D model makes difference to the final output. Learn model with our workflow. During the class you’ll be able to understand modelling the right way and correcting topology using a case study.
Learn unwrap/ UVW mapping in 3DS max for application on complex textures to your created models. The UVW mapping technique involves the creation of a ‘template map’ which we extract, color and then stitch back onto the model as a texture
Visual Storytelling & Intro to Rendering
Visual storytelling is a vital element in arch viz . learn techniques in composition, color theory, the physics of light, Design principles, research & look development & Camera systems. Be guided through a full day of theory and practice in architectural photography.
Masterclass week 4 - 7
Lighting & Effects
A key element for creating a realistic image is lighting. Be guided through advance lighting techniques to achieve hyper-realistic visualizations. The masterclass focuses on lighting effects to enhance final images.
Lighting & Shading Techniques
Create realistic shaders by understanding true to life and physical material systems. This session on creation of PBR materials will give you the tools to translate what you see into realistic shaders.
Lighting, Shading and Texturing are key parts of the Architectural Visualizations Workflow, hence, we at the Render Masterclass prioritize the process to aid create photo-realistic textures and mapping. Students are introduced to advanced mapping methodologies broken down into self explanatory concepts, which can be applied to projects.
Landscape & Vegetation
Environment and vegetation play an important role in any arch-viz hence, be guided through environment creation & case studies ranging from the ground creation to vegetation
To achieve better results with your photo-realistic render, we walk you through processes in develop your own style with an in-deep study of exposure and color control & some editing techniques in Adobe Photoshop.
Masterclass week 8
Student Project Workshop
A week entirely dedicated to the creation of your images followed by TRC tutors. It is the moment in which the know-how acquired in the previous SESSIONS is put together to give space to your creativity and create your own artwork. It’s a very important step because it will place you in front of real production problems that every professional has to deal with (and solve) every day.
- Presentation of the Masterclass’ project
- Introduction & Software Interface
- Modiﬁer Stack
- Spline Modelling
- Sub Objects Polygon editing
- Subdivision Surface Modelling
- Plan import & Alignment
- Polgygon Modelling
- Visual Composition
- Color Theory
- Design Principles
- Research & Look Development
- Lighting Techniques
- Camera Systems
- General Workﬂow in Corona Renderer
- Global illumination
- Workﬂow to optimize the scenes for a faster renderings
- Render Settings
- Memory management
- Corona Renderer Proxies
- Discussion on student image references
- Corona Light Mix
- Interior and exterior lighting (night version with artiﬁcial lights)
- Review of Student Project
- Introduction to the Material Editor
- Corona Materials & Maps
- How to save materials
- Correct workﬂow to replicate real materials
- Creation of basic architectural shaders
- Creation of materials/textures
- Texture case study building
- Image depth theory
- 16 bit workﬂow for ColorEfex Pro
- Understanding histogram
- Correct and control your images
- Camera effects for photorealism
- Render elements
- Cut-out techniques
- Sky replecement
- Final Color grading
- Matching people into renders
- White Renders; Placing the camera in the scene
- Rendering our white Renders
- Analysing Our White Renders
- Creation of windows & Doors
- Stairs & Railing
- Project Modelling- Detailing
- UVW Mapping
- Base Unwrapping
- Downloading and importing 3D models.
- Merging scenes
- Copy & pasting between scenes
- Adding furniture & props
- Adding ﬂooring(Floor generator)
- Convertor & how to create clay renders
- How to commit paths in 3ds max
- Ground shape modeling in 3ds max with different approaches (displace, vertex paint, push/pull, soft selection)
- Displace vs Displacement
- Mesh optimization
- Materials for ground
- Corona Scatter
- Itoo software (bonus) to create grass
- Hair & Fur Modiﬁer
- Bloom & Glare
- Depth of Field Motion blur
At The Render Masterclass, we offer premium tuition and training at very affordable cost. Students have payment plans to choose from.
This we believe allows students have options to aid platform their interest in our Masterclass. Reach out to us today. Lets find a Plan for you!
Architectural Visualizations Masterclass
Billing and Financial Information
All fees must be paid for by their due dates to assure your place at the Masterclass. A late fee of 15% for each month or portion thereof may be assessed to each account on amounts not paid by the due date.
Speak to an admissions advisor today to check your legibility for the financial aid.
Speak to an Admissions Adviser
Note: The School will not be responsible for transfer of money in wrong account. Please double check the details before sending.
Architectural Visualization Masterclass #4
February 2020 / April 2020 Session
Seats available: 6
TRMC Architectural Visualizations Masterclass
Autodesk 3dsMax, Corona Renderer, Adobe Photoshop.
Basic knowledge of Autodesk 3dsMax, Autodesk Revit , Autodesk Autocad
13 seats per session
~ 160 hours.
- More than ~90 Gb of assets
- 2 Free months free access to learning Center
- Customized TRMC T-shirt / Notebook
- Special TRMC Goodies
The Render Masterclass Official Attendance Certificate
Ghc 1500 (+ Ghc50 admin fee).
Price for Referred Students (10% Discount)
Ghc 1350 (+ Ghc 50 admin fee)
23 16th St, Nii Okaiman East
(+233) 54 493 1498 (+233) 50 111 1749
Speak to an Adviser
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